As part of the Bioware audio team I designed ambience systems and sound for the many biomes/levels in the game. I also created various audio tools in FrostBite to improve workflows for the entire team
More information on Mass Effect: Andromeda
Mass Effect: Andromeda
Date: March 21 2017
Tags: Architecture, Photography
- Developer: Bioware
- Role: Senior Audio Designer
- Date: March 21 2017